Solutions / Game Servers / Rust
Rust DDoS Protection
Raid nights and wipe days attract attacks. Volumetric UDP floods drop at the edge while your high-tick server stays responsive.
How Rust Servers Are Protected
Raid-Night Floods
Attack traffic timed to raids and wipes is filtered at line rate, so the server holds its tick when it matters most. Wipe day stays wipe day.
Query Ports
Query traffic is covered too, and with Game Query Caching the edge answers browsers on your behalf, so refresh storms cost you nothing.
RCON & Tools
Protect admin and tool ports alongside the game port, and declare your own infrastructure as trusted networks so your tooling is never mistaken for an attacker.
Setup in Practice
Move port 28015 behind a protected IP and update your server’s public address; players connect exactly as before. Cover RCON and tool ports alongside the game port, and let Game Query Caching answer wipe-day browser storms so they never cost your box a cycle.
Host It on the Edge
Or skip the forwarding hop entirely: run the server on Sentry Compute and it lives behind its anycast address inside the perimeter, with the same filtering in front and nothing public between the edge and the game.
Keep Exploring
All Game Servers
Every supported game, the three-step setup, and the built-in extras.
Game Query Caching
Browser refresh storms and query floods answered at the edge.
Sentry Compute
Host the server on the protected edge instead of forwarding to it.
Getting Started
Account to protected traffic in about fifteen minutes.
Frequently Asked Questions
Can Gateway Sentry stop a Rust DDoS attack?
Keep the Server Up
Provision a protected IP and point your record at it; setup takes minutes