Solutions / Game Servers / FiveM
FiveM DDoS Protection
Roleplay communities are frequent targets. Floods aimed at game and voice traffic terminate at the edge while your sessions keep running.
How FiveM Servers Are Protected
Game & Voice Together
FiveM mixes TCP and UDP on the same port; both are filtered with protocol-aware profiles so voice and gameplay stay smooth through an attack.
Targeted Griefing
Attacks timed to events and roleplay sessions die at the edge, and your community never sees the drama. The session simply continues.
Keep Your CFX Setup
Protection sits in front of your existing server: change the address players connect to, keep everything else exactly as it runs today.
Setup in Practice
Point your server’s public address at a protected IP and keep the CFX setup you already run. Game and voice share port 30120 across TCP and UDP, and both ride protocol-aware profiles, so sessions and radio stay smooth while the flood dies upstream.
Host It on the Edge
Or skip the forwarding hop entirely: run the server on Sentry Compute and it lives behind its anycast address inside the perimeter, with the same filtering in front and nothing public between the edge and the game.
Keep Exploring
All Game Servers
Every supported game, the three-step setup, and the built-in extras.
Trusted Networks
Your admin tooling and backend links, always recognized as yours.
Sentry Compute
Host the server on the protected edge instead of forwarding to it.
Getting Started
Account to protected traffic in about fifteen minutes.
Frequently Asked Questions
Can Gateway Sentry protect a FiveM server from DDoS attacks?
Keep the Server Up
Provision a protected IP and point your record at it; setup takes minutes